This article explains how to build a swipe effect that mimics a finger swiping across a mobile device or tablet screen — all using standard Powtoon Studio features.
A video tutorial is also available for this topic. The steps below cover the same process in full text so you can follow along without watching.
Before you start
You need three images before you begin:
- An image of a mobile device or tablet (the device frame)
- An image of a finger (to animate the swipe gesture)
- Two screen content images — one displayed before the swipe and one displayed after
You can search for all of these inside Powtoon Studio's image library, or upload your own.
Setting up the device frame
- Search for an image of a mobile device or tablet that matches your needs and add it to the stage.
- Resize the device image so it fills as much of the stage as possible.
- Select the device image, then set both its enter and exit effects to No Effect.
Adding the first screen content image
- Add the image you want displayed on the device screen before the swipe occurs.
- Resize and position it so it fits precisely inside the device screen area.
- Set both the enter and exit effects of this image to No Effect.
- In the timeline, drag the timeline tag for this screen content image on top of the timeline tag for the device frame so both objects appear together on the stage at the same time.
Adding and animating the finger
- Search for an image of a finger and add it to the stage.
- Position the finger image on the device screen where the swipe gesture will begin.
- Create the finger movement:
- Select the finger image.
- Click Settings, then click A to B. A duplicate of the finger appears, representing its end position.
- Drag the duplicated finger to the opposite side of the screen — this is where the swipe gesture ends.
- Set both the enter and exit effects of the finger to No Effect.
- Make sure the finger always appears on top of the other elements:
- Select the finger in its starting position.
- Right-click the finger.
- Click Bring to front.
Adding the second screen content image
- Add the image you want displayed after the swipe.
- Resize and position it so it covers the first screen content image completely.
- Set both the enter and exit effects of this image to No Effect.
Sequencing the timeline
To create a smooth swipe effect, arrange the objects on the timeline in this order:
- The device frame image and the first screen content image — these start together at the beginning of the scene.
- The finger movement — set this to begin approximately half a second after the first screen content image appears.
- The second screen content image — set this to appear approximately half a second after the finger movement begins.
When sequenced correctly, the scene shows the device with the first image on screen, the finger swipes across, and the second image replaces the first — simulating a real swipe gesture.
Note: The exact timing values depend on the overall duration of your scene. Adjust the half-second offsets to suit your pacing if needed.
Video Tutorials
Video Tutorial
Show Video Transcript
Hey everyone, get ready to learn the Ken Burns effect.
It's what you see now, used for zooming in on images and for panning.
Here's how you do it.
Make sure the playhead is located at the beginning of the slide.
Add an image, stretch it so it covers the entire stage.
Hit the Settings button and then click A to B.
Now, enlarge the B image, the duplicated one, so that we can create a zoom in effect.
You can also move it a bit depending on how you want the zoom in to look.
Extend the A to B duration on the timeline.
Remember, the longer you make the duration, the slower the movement will be.
And hit Play Scene.
There you have it, all the tools you need to create the Ken Burns effect
and some award-winning pow-tunes.
Video Tutorial
Show Video Transcript
Hey everyone, get ready to learn how to create the swipe effect. Use this
effect to demo a realistic user experience on a mobile device or tablet.
Here's how you do it. Start by adding an image of a device to the stage. Let's
search for a mobile phone and see what comes up. Sweet, I'll take this one. Let's
resize the phone so it's as big as possible on stage and let's change the
enter and exit effects to no effect. Now we need an image to show on our phone.
I love this one, but it's too big. No problem. I'll just grab the corners and
drag it inwards to resize it.
Effect, though. Okay, just like we did for the phone, we'll change the enter and
exit effects of this picture to no effect and we'll drag this tag that
belongs to the picture on top of this one here that belongs to the phone so
they appear on stage at the same time. The next element to add is the finger.
Just search the word hand.
Here we go. To create the swipe effect, we'll use A to B. It's super easy, you
guys. Select the finger, select settings and then A to B. Take the duplicated
finger and place it on the other side of the screen. One more double check of
the timeline, set our fingers entry and exit effects and remember the finger
always needs to appear on top of the phone. So let's select that finger again,
right click and select bring to front. Okay, what am I forgetting? Right, the next
picture that appears after this swipe. So let's add that picture now. Again,
we'll resize it a bit so it covers the first picture completely. As we did for
all other objects, we'll adjust the entry effects for this picture of baby
cheetahs. Now we want the second picture to come in right after the finger
swipe. So let's push it up a bit on the timeline and with that we're done.
Let's hit play scene and voila. Oh yeah, swipe right on this awesome effect, my
friends. Don't forget to make it awesome.
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